Kickstarter Diary on PC Games to accompany campaign


Our Kickstarter campaign for “Deathfire: Ruins of Nethermore” will launch at 12:00 noon PST on Wednesday, November 6th!

 

We are actually delivery a kind of running commentary during the campaign with a Kickstarter Diary that is hosted on the website of major German online magazine, PC Games.

Over the course of the campaign, Guido Henkel will post periodical updates, discussing the development of the campaign while also touching upon questions that might arise during the 30 days that we’re trying to raise the funds for our project.

The Kickstarter Diary is in German language, so not all of you might be able to get the full scoop, but to make things a bit easier for you, here is a link to the page using Bing Translator. (I am actually somewhat stunned, but Bing’s translator leaves Goo...

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Deathfire gets Kickstarted!

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Since we first announced our project “Deathfire: Ruins of Nethermore,” we have been very tight-lipped about how we are planning to finance the project as a whole. While we have been working on the prototype for the past eight months, we paid all expenses out of our own pockets, but the time has come for us to seek real financial investment in the project, and we have decided to use Kickstarter for that purpose.

We are currently putting the final touches to our Kickstarter campaign to make sure all the relevant information is there, as well as tier rewards for the backers that are both attractive as well as within financial reach...

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The Deathfire team is growing

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As work continues on “Deathfire,” I wanted to let you know, that our team has been growing in the past weeks, allowing us to focus on more areas of the game and, naturally, to tackle more of the workload.

In order to illustrate some of the scripted events in the game, we are working with Adriano Batista, a well-respected freelance comic book artist from Brazil, who has worked on comic book series such as “Vampirella,” “Red Sonja,” “Battlestar Galactica” and “Lady Death” among others. In addition, he has also provided pre-production art and character designs to computer games such as “League of Legends” by Riot Games and others.

Thomas Kronenberg has also joined the “Deathfire” team recently, and with his extensive Unity experience he has quickly become the driving ...

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First screenshots of the game are now available

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After months of waiting, and wondering what the game may actually look like, it is finally time for us to pull the veil off “Deathfire: Ruins of Nethermore” and show you the first actual in-game screenshots.

The shots you see are by their very nature works in progress still, as the game is still under development and tweaks and changes occur on an almost daily basis under such circumstances, but we felt, they would give you a good first idea what the game itself will look like. What you see here is part of a secret dungeon that the player has to locate in the game, as it holds much valuable information, as well one of the keys to unriddle the events happening in the game.

Indoor locations such as this dungeon are only one way how you will experience the game world...

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Mysterious notes discovered in the Ruins of Nethermore…

While venturing through the catacombs somewhere in the depths of the Ruins of Nethermore the other day, we stumbled across a strange set of notes. They seem to be coming from the pages of a diary. In fact, someone suggested, they might be a diary entry from the great elven wizard Tesselar.

Tesselar

Long and heated discussion broke out over this suggestion here in our offices, but the more we did our research, the more it became evident, that the handwriting does indeed seem to match that of the legendary Tesselar. We also discovered hints in various reports that the elusive wizard-who-walks-the-ages has been seen approaching the Nethermore Mountains some weeks past, shortly after the initial outbreak of the undead plague...

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A look at the focus group results and Deathfire’s final title

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A few weeks ago we ran a small focus group among Deathfire fans, as you may remember. Many of you have been eager to hear about the results of this focus group and as I had promised, today I want to share with you a closer look at the outcome.

The focus group was designed to help us find a final name for the game. Deathfire has always been a spur-of-the-moment kind of name that we used as a project title for lack of a better alternative. In the time leading up to the focus group, we made lists of other titles that we liked, and began whittling them down. We voted over and over again to slim down the selections, and to get something that we felt represented the game the best.

Then we put together a series of questions that would allow us to gauge people’s response to certain keywords and na...

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Darkstation Podcast with lots of background info

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I recently did a lengthy podcast interview the great folks over at Darkstation and I thought I’d let you all know that the podcast is now live on their site in the “Darkcast” section.

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The podcast has the title Making Zombies with Fire and covers a lot of ground. Not only did we talk about my current game project, Deathfire, but also about some of the games and projects I’ve worked before, including a brief discourse into my literary forays with the Jason Dark dime novels.

Interestingly, the discussion also revolved around things such as general game design philosophies and how my approach has changed over the years, as well as other very interesting topics that fans of my games may find interesting. So, waste no more time. Head over to the Darkstation Darkcast and listen for yourself.

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Let me tell you a story

One by one they are disappearing
Friends, brothers, sisters, mothers, fathers
When they return they aren’t who you think

They look the same. They sound the same
But they are no longer the same…

The most unholy of spells incanted,
Undead fire burns in its victims’ eyes…

The Nethermancer has spoken
His was the last voice they heard…
Before they were perverted into monsters with familiar faces

In a world without heroes
Who can you trust?

In a world where the dead are rising
Who can you turn to?
No one.
No one is safe

Can you save the world from everyone you ever cared about?

This, my friends, is the promotional snippet for Deathfire, designed to whet your appetites...

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Oh no, it moves…

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After a lot of the talk about some of the basics of the game, I thought it would be nice to have Marian discuss some of the work the art department has been doing on their side of things. So without further ado, here is Marian with some shop talk for you. I’ll be back next time with more info for you.


Hey folks! We did it! The first monster is in the game! And it looks… well… unhealthy. As it should.

I want to take you behind the scenes for a bit and talk about the creation of this monster, but since you can easily read almost everything about the steps normally taken by modelers on a site like www.zbrushcentral.com, I won’t go too far into the boring details.

With our first dungeon sets finished, we noticed that pretty soon we would need something that moves around in these labyrint...

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Volunteers for a Deathfire Focus Group, anyone?

As the development of Deathfire progresses, we have reached a junction in the development of the game where we would like to get direct feedback from the fans. We want to hear your opinions!

Since it has always been one of our foremost intentions to share as many aspects of the development with you, the fans, as possible, we feel that getting a feel for certain elements regarding the game from the fans is the logical next step.

This is your chance to become a part of Deathfire!

This is your chance to make a difference… we are putting together a limited focus group to evaluate one of the most critical aspects of the game. It will be a very easy task for those participating, that will require no more than a handful of mouse clicks and a few minutes of their time.

If you are interested i...

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