Thank you for all your support

It is with a heavy heart that I am writing this today, because the news I bring are not good. As of today, we have cancelled the development of “Deathfire: Ruins of Nethermore!”

I know that very many of you will be very disappointed, and I want you to know that I am every bit as disappointed as you are. Perhaps even more so, because we had invested one entire year of work, sweat, effort, hope and money into this project. It has become a dream project of sorts, the kind of game you really want to make, because you know that in the end it would have all the hallmarks of becoming a classic genre title. But alas, it was not supposed to be!

It is not a decision we have made lightly, and the fact that we tried to fight for the survival of the project tooth and nail is, I think, evidence of t...

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The Deathfire Backer Portal has arrived!

If you have not yet backed “Deathfire: Ruins of Nethermore” yet, please allow me to remind you that with the close of the Kickstarter campaign, all Kickstarter pledges have been voided. Therefore, if you wish to support us and help us bring the game to life, please consider supporting us once again, as we now accept pledges directly here, using Paypal – both through Paypal accounts and credit cards.

But on to the real reason of this update—the first version of our Backer Portal is now live, which allows our backers to link their Paypal account and their original Kickstarter name with their Deathfire User Account. If you do not yet have one, no worries, the system will allow you to create one very quickly.

Once you went through the sign-up and activation process, you will be able ...

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Physical Reward Tiers have arrived!

Many of you have been waiting for this, and as promised, we now have Physical Reward Tiers available to pledge on as well!

Important Note: If you have already pledged and would like to increase your pledge to a new reward tier, please simply make a pledge covering the difference! You will be able to manage your reward tier later in the Backer Portal where all your pledge amounts will be visible and accumulated!

If you will select the new reward tier and pay it in full, we would have to refund your original pledge, which causes a lot of additional work and confusion on our end!

Once again, we have tried to incorporate and carry over as much as possible from the original Kickstarter campaign, though, certain amends had to be made in order to accommodate certain changes in the overall re...

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Benefits of your Founder Status

Thank you to all our backers who have taken the time to take a look at our Plan B approach to getting “Deathfire: Ruins of Nethermore” off the ground and, of course, those who put in their pledges once again.

Everyone who has backed “Deathfire: Ruins of Nethermore” on Kickstarter and also joins us as a backer under our new plan will receive a special bonus as a Thank You token for their faith in us.

These backers will receive FOUNDER status, a unique status to proudly show to the world that they have believed in us from the first moment and that they have been supporting the project from its early inception. Among other things, the Founder status will be displayed as a banner in the Deathfire message boards.

But there is more, depending on their new pledge level, Founders will also...

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Welcome to “Plan B”

With the Kickstarter campaign for “Deathfire: Ruins of Nethermore” now at an end, the question arose, of course, how we would continue from here, now that the funding of the game did not fall into place.

Let me introduce you to “Plan B.” :)

While we evaluated various alternatives how we could perhaps put funding in place, one concept in particular struck us as notable, and we decided to give it a shot. Since many of you have already shown us during our Kickstarter campaign that you have faith in us and our ability to create this game, we are hopeful that many of you will also support us in this renewed effort and help us to get us off to a strong start here.

We do not want to deviate from the formula of the game...

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Rules of Engagement


As you know, from the very beginning, we were dedicated to adding turn-based combat to the game, and over the months, a number of questions came up, which spurred me into giving you a bit of a rundown over our plans.

Why turn-based combat in the first place?

The advantages of turn-based over real-time combat are certainly in the eye of the beholder, and his or her preferences, but also lie in the game itself.

When I have my action-RPG hat on, I’m perfectly happy with real-time combat. I play a lot of “Skyrim,” which is entirely in real time, and I enjoy it tremendously. I also loved the combat in games like “Legends of Grimrock” or the original “Dungeon Master,” etc. even if it became a mad clickfest at times...

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New rewards added to our Kickstarter!


I keep writing updates for the “Deathfire” Kickstarter page and other places, and I feel it is time to follow up here as well for a change – although I hope most of you are following the developments of our Kickstarter.

It has been one week exactly since the launch of the campaign ad we have 2,000 backers, resulting in almost $64,000 in funding. Not a bad interim result, but not quite good enough. We still have a lot of work to do in order to reach our goal.

Oathbreaker: Book 1In order to attract more backers I’ve been incredibly busy, following up with the press and trying to get interviews done etc. But we’ve also be working on ways to make our rewards more attractive, and yesterday, for example, we have added novels to many of our reward tiers. And not just any novels. :)

Colin McComb, who many of ...

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Meet the Psycho Engine


Since character interaction is one of the key features in our game, I thought in today’s update I will tell you a little more about how this is going to work and what kind of effects you can expect. It is a bit tricky for me to do, because on the one hand I would love to divulge every bit of information on it—because it really is absolutely cool and fascinating – but at the same time I need to make sure we are maintaining a bit of competitive advantage by keeping things vague. In the old days, this was not a problem because you talked about things such as this very late in the development of a game, but in today’s climate, as soon as we announce features, people want to know details...

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Factions and their role in the game

Today I want to tell you a little about factions in “Deathfire: Ruins of Nethermore.” Even though many players seem to look at the game as a pure Dungeon Crawler, which it isn’t, of course. The fact that we have outdoor areas with wide open spaces places it clearly in a different category. Another reason why it is not a mere “Blobber” as some people seem to call it, is the fact that “Deathfire” does not only have an emphasis on the story, but goes even deeper by adding things such as factions.

We have introduced two of the game’s factions to the public some time ago in an post about Tesselar’s Diary.

creature1This particular example showcases the clash between a group of Rat Troopers and an Insectoid race...

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The moment of truth, at last


We have been working towards this moment for the past months, and we’ve truly been laying it down for the past 8 weeks, and today is the big day. By the time you are reading this our Kickstarter campaign for “Deathfire: Ruins of Nethermore” has gone live!

Today, the Kickstarter campaign for “Deathfire: Ruins of Nethermore” has gone live!

To take a look at the campaign, simply click here, and we’ll take you to the Kickstarter page.

Even if you have followed our Development Diary for the past weeks, I can guarantee you that you will find a number of surprises there. While we’ve been talking about various aspects of the development, we have not told you everything...

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