Features

“Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior, makes the heartbeat of the game, and it allows us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.

Developed by fully independent developer and publisher G3 Studios in Southern California, and spearheaded by veteran game designer/producer Guido Henkel (Planescape: Torment, Realms of Arkania Trilogy, Fallout II, etc.), the game is currently in its early stages of development and is scheduled for release in late 2014.

Here are some of the game’s features in a nutshell for you:

  • Single player, first person role-playing game
  • Party-based play (four player-, plus two non-player characters)
  • Six races and eight classes to choose from
  • Over 34 unique character traits, plus base attributes
  • Party characters interact with each other
  • Turn-based combat
  • Indoor and outdoor environments
  • Interactive game world
  • Recipe-based crafting and enchanting
  • Involving, adaptive storyline with many key players and twists
  • Factions for intriguing political set-ups
  • Tons of monsters to battle
  • Intelligent dialogue system

2 comments to Features

  • Andri  says:

    Hi there,

    I saw your page on Kickstarter. However I can’t seem to find any videos show casing the combat system. Would like to know more about how the Turn-based combat looks like. Hope you can put something up on the Kickstarter.

    Thanks.

    • Guido Henkel  says:

      Sorry, Andri, but we currently have no footage of the combat. With all the glamorous screenshots and footage, it is easy to forget that we are still developing the game and certain parts have simply not been done yet or polished enough to be displayed in public.

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